ACTION_CB: Action generated when a keyboard event occurs.
int function(Ihandle *ih, int key, int lin, int col, int edition, char* value); [in C] elem:action_cb(key, lin, col, edition: number, value: string) -> (ret: number) [in Lua]
ih:
Identifier of the matrix where the user
typed something.
key:
Identifier of the typed key. Please refer to
the Keyboard Codes
table for a list of possible values.
lin, col:
Coordinates of the selected cell.
edition:
1 if the cell is in edition mode, and 0 if it is not.
value:
When EDIT_MODE=NO is the cell current value, but if the type key is a valid
character then contains a string with that character. When EDIT_MODE=Yes depends
on the editing field type. If a dropdown, then it is an empty string (""). If a
text, and the type key is a valid character then it is the future value of the
text field, if not a valid character then it is the cell current value. Notice that this value can be NULL if the
cell does not have a value and the key pressed is not a character.
Returns: IUP_DEFAULT validates the key, IUP_IGNORE ignores the key, IUP_CONTINUE forwards the key to IUPs conventional processing, or the identifier of the key to be treated by the matrix.
CLICK_CB: Action generated when any mouse button is pressed over a cell. This callback is always called after other callbacks.
int function(Ihandle *ih, int lin, int col, char *status); [in C] elem:click_cb(lin, col: number, status: string) -> (ret: number) [in Lua]
ih:
Identifier of the matrix interacting with
the user.
lin, col:
Coordinates of the cell where the mouse
button was pressed. They can be -1 if the user click outside the matrix but inside the canvas that contains
it.
status: Status of the mouse buttons and some keyboard keys at
the moment the event is generated. The same macros used for
BUTTON_CB can be used for this status.
Returns: To avoid the display update return IUP_IGNORE.
RELEASE_CB: Action generated when any mouse button is released over a cell. This callback is always called after other callbacks.
int function(Ihandle *ih, int lin, int col, char *status); [in C] elem:click_cb(lin, col: number, status: string) -> (ret: number) [in Lua]
ih:
Identifier of the matrix interacting with
the user.
lin, col:
Coordinates of the cell where the mouse
button was pressed. They can be -1 if the user click outside the matrix but inside the canvas that contains
it.
status: Status of the mouse buttons and some keyboard keys at
the moment the event is generated. The same macros used for
BUTTON_CB can be used for this status.
Returns: To avoid the display update return IUP_IGNORE.
MOUSEMOVE_CB: Action generated to notify the application that the mouse has moved over the matrix.
int function(Ihandle *ih, int lin, int col); [in C] elem:mousemove_cb(lin, col: number) -> (ret: number) [in Lua]
ih:
Identifier of the matrix interacting with
the user.
lin, col:
Coordinates of the cell that the mouse
cursor is currently on.
ENTERITEM_CB: Action generated when a matrix cell is selected, becoming the current cell. Also called when matrix is getting focus.
int function(Ihandle *ih, int lin, int col); [in C] elem:enteritem_cb(lin, col: number) -> (ret: number) [in Lua]
ih:
Identifier of the matrix interacting with
the user.
lin, col:
Coordinates of the selected cell.
LEAVEITEM_CB: Action generated when a cell is no longer the current cell. Also called when the matrix is losing focus.
int function(Ihandle *ih, int lin, int col); [in C] elem:leaveitem_cb(lin, col: number) -> (ret: number) [in Lua]
ih:
Identifier of the matrix interacting with
the user.
lin, col:
Coordinates of the cell which is no longer
the current cell.
Returns: IUP_IGNORE prevents the current cell from changing, but this will not work when the matrix is losing focus. If you try to move to beyond matrix borders the cell will lose focus and then get it again, so leaveitem_cb and enteritem_cb will be called.
SCROLLTOP_CB: Action generated when the matrix is scrolled with the scrollbars or with the keyboard. Can be used together with the ORIGIN and ORIGINOFFSET attributes to synchronize the movement of two or more matrices.
int function(Ihandle *ih, int lin, int col); [in C] elem:scrolltop_cb(lin, col: number) -> (ret: number) [in Lua]
ih:
Identifier of the matrix interacting with
the user.
lin, col:
Coordinates of the cell currently in the
upper left corner of the matrix.
BGCOLOR_CB - Action generated to retrieve the background color of a cell when it needs to be redrawn.
int function(Ihandle *ih, int lin, int col, unsigned int *red, unsigned int *green, unsigned int *blue); [in C] elem:bgcolor_cb(lin, col: number) -> (red, green, blue, ret: number) [in Lua]
ih:
Identifier of the matrix where the user
typed something.
lin, col:
Coordinates of the cell.
red, green, blue:
the cell background color.
Returns: If IUP_IGNORE, the values are ignored and the attribute defined background color will be used. If returns IUP_DEFAULT the returned values will be used as the background color.
FGCOLOR_CB - Action generated to retrieve the foreground color of a cell when it needs to be redrawn.
int function(Ihandle *ih, int lin, int col, unsigned int *red, unsigned int *green, unsigned int *blue); [in C] elem:fgcolor_cb(lin, col: number) -> (red, green, blue, ret: number) [in Lua]
ih:
Identifier of the matrix where the user
typed something.
lin, col:
Coordinates of the cell.
red, green,
blue:
the cell
foreground color.
Returns: If IUP_IGNORE, the values are ignored and the attribute defined foreground color will be used. If returns IUP_DEFAULT the returned values will be used as the foreground color.
FONT_CB: Action generated to verify the font of a cell. Called both for common cells and for line and column titles. (since 3.0)
char* function(Ihandle* ih, int lin, int col); [in C] elem:value_cb(lin, col: number) -> (ret: string) [in Lua]
ih:
Identifier of the matrix interacting with
the user.
lin, col:
Coordinates of the cell.
Returns: Must return a font or NULL to use the the attribute defined font.
DRAW_CB: Action generated before a cell is drawn. Allows to draw a custom cell contents. You must use the CD library primitives. The clipping is set for the bounding rectangle. The callback is called after the cell background has been filled with the background color. The focus feedback area is not included in the decoration size.
int function(Ihandle *ih, int lin, int col, int x1, int x2, int y1, int y2, cdCanvas* cnv); [in C] elem:draw_cb(lin, col, x1, x2, y1, y2: number, cnv: cdCanvas) -> (ret: number) [in Lua]
ih:
Identifier of the matrix interacting with
the user.
lin, col:
Coordinates of the current cell.
x1, x2, y1, y2:
Bounding rectangle of the current cell in
pixels, excluding the decorations.
cnv: internal canvas CD used to draw the matrix.
Returns: If IUP_IGNORE the normal text drawing will take place.
DROPCHECK_CB: Action generated before the current cell is redrawn to determine if a dropdown/popup menu feedback should be shown. If this action is not registered, no feedback will be shown. Also if the callback is defined and return IUP_DEFAULT for a cell, to show the dropdown/popup menu the user can simply do a single click in the drop feedback area of that cell.
int function(Ihandle *ih, int lin, int col); [in C] elem:dropcheck_cb(lin, col: number) -> (ret: number) [in Lua]
ih:
Identifier of the matrix interacting with
the user.
lin, col:
Coordinates of the cell.
Returns: IUP_DEFAULT will show a drop feedback, or IUP_IGNORE to NOT draw the feedback.
DROP_CB: Action generated before the current cell enters edition mode to determine if a text field or a dropdown list will be shown. It is called after EDITION_CB. If this action is not registered, a text field will be shown. Its return determines what type of element will be used in the edition mode. If the selected type is a dropdown, the values appearing in the dropdown must be fulfilled in this callback, just like elements are added to any list (the drop parameter is the handle of the dropdown list to be shown). You should also set the lists current value ("VALUE"), the default is always "1". The previously cell value can be verified from the given drop Ihandle via the "PREVIOUSVALUE" attribute.
int function(Ihandle *ih, Ihandle *drop, int lin, int col); [in C] elem:drop_cb(drop: ihandle, lin, col: number) -> (ret: number) [in Lua]
ih:
Identifier of the matrix interacting with
the user.
drop:
Identifier of the dropdown list which will
be shown to the user.
lin, col:
Coordinates of the current cell.
Returns: IUP_IGNORE to show a text-edition field, or IUP_DEFAULT to show a dropdown field.
MENUDROP_CB: Action generated before the current cell enters edition mode to determine if a popup menu will be shown instead of a text field or a dropdown. If this action is registered the DROP_CB callback is not called, and the popup menu is shown. Like DROP_CB, it is called after EDITION_CB. The values appearing as menu items in the popup menu must be fulfilled in this callback, like elements are added to a list (the drop parameter is the handle of the popup menu to be shown, but the actual items will be added later by the internal processing). You could also set the "VALUE" attribute that will add a mark to the menu item with the same number. If IMAGEid is set then an IMAGE attribute will be set at the correspondent menu item. The previously cell value can be verified from the given drop Ihandle via the "PREVIOUSVALUE" attribute. (since 3.6)
int function(Ihandle *ih, Ihandle *drop, int lin, int col); [in C] elem:drop_cb(drop: ihandle, lin, col: number) -> (ret: number) [in Lua]
ih:
Identifier of the matrix interacting with
the user.
drop:
Identifier of the popup menu which will
be shown to the user.
lin, col:
Coordinates of the current cell.
DROPSELECT_CB: Action generated when an element in the dropdown list or the popup menu is selected. For the dropdown, if returns IUP_CONTINUE the value is accepted as a new value and the matrix leaves edition mode, else the item is selected and editing remains. For the popup menu the returned value is ignored.
int function(Ihandle *ih, int lin, int col, Ihandle *drop, char *t, int i, int v); [in C] elem:dropselect_cb(lin, col: number, drop: ihandle, t: string, i, v: number) -> (ret: number) [in Lua]
ih:
Identifier of the matrix interacting with
the user.
lin, col:
Coordinates of the current cell.
drop:
Identifier of the dropdown list or the popup menu shown to the
user.
t:
Text of the item whose state was changed.
i:
Number of the item whose state was changed.
v: Indicates if item was selected or unselected (1 or 0). Always 1 for
the popup menu.
EDITION_CB: Action generated when the current cell enters or leaves the edition mode. Not called if READONLY=YES.
int function(Ihandle *ih, int lin, int col, int mode, int update); [in C] elem:edition_cb(lin, col, mode, update: number) -> (ret: number) [in Lua]
ih:
Identifier of the matrix interacting with
the user.
lin, col:
Coordinates of the current cell.
mode:
1 if the cell has entered the edition mode, or 0 if the cell has left the edition mode.
update: used when mode=0 to identify if the value will be
updated whe the callback returns with IUP_DEFAULT. (since 3.0)
Returns: can be IUP_DEFAULT, IUP_IGNORE or IUP_CONTINUE.
When mode=1 editing is allowed if the callback returns IUP_DEFAULT, so to make the cell read-only return IUP_IGNORE.
When mode=0 the new value is accepted only if the callback returns IUP_DEFAULT. The VALUE attribute returns the new value that will be updated in the cell. If the callback returns IUP_CONTINUE the edit mode is ended and the new value will not be updated, so the application can set a different value during the callback (usefull to format the new value). If the callback returns IUP_IGNORE the editing is not ended.
If the callback does not exists the value can always be edited and it is always accepted.
If the control loses its focus the edition mode will be ended always even if the callback return IUP_IGNORE. In this case update is 0.
This callback is also called if the user cancel the editing with Esc (in this case update is 0), and when the user press Del to validate the operation for each cell been cleared (in this case is called only with mode=1).
VALUE_CB: Action generated to verify the value of a cell. Called both for common cells and for line and column titles.
char* function(Ihandle* ih, int lin, int col); [in C] elem:value_cb(lin, col: number) -> (ret: string) [in Lua]
ih:
Identifier of the matrix interacting with
the user.
lin, col:
Coordinates of the cell.
Returns: the string to be drawn.
IMPORTANT: The existence of this callback defines the callback operation mode of the matrix when it is mapped.
VALUE_EDIT_CB: Action generated to notify the application that the value of a cell was edited. Since it is a notification, it cannot refuse the value modification (which can be done by the "EDITION_CB" callback). Not called if READONLY=YES. This callback is usually set in callback mode, but also works in normal mode.
int function(Ihandle *ih, int lin, int col, char* newval); [in C] elem:value_edit_cb(lin, col: number, newval: string) -> (ret: number) [in Lua]
ih:
Identifier of the matrix interacting with
the user.
lin, col:
Coordinates of the cell.
newval:
String containing the new cell value
IMPORTANT: if VALUE_CB is defined and VALUE_EDIT_CB is not defined when the matrix is mapped it will be read-only.
MARK_CB: Action generated to verify the selection state of a cell. Called only for common cells, only when MARKMODE=CELL and only in callback mode.
int function(Ihandle* ih, int lin, int col); [in C] elem:mark_cb(lin, col: number) -> (ret: number) [in Lua]
ih:
Identifier of the matrix interacting with
the user.
lin, col:
Coordinates of the cell.
Returns: the selection state (marked=1, not marked 0). If not defined the attribute "MARKL:C" will be returned.
MARKEDIT_CB: Action generated to notify the application that the selection state of a cell was changed. Since it is a notification, it cannot refuse the mark modification. Called only for common cells, only when MARKMODE=CELL and only in callback mode.
int function(Ihandle *ih, int lin, int col, int marked); [in C] elem:markedit_cb(lin, col, marked: number) -> (ret: number) [in Lua]
ih:
Identifier of the matrix interacting with
the user.
lin, col:
Coordinates of the cell.
marked: selection state
(marked=1, not marked 0).
If not defined the attribute "MARKL:C" will be updated. So if you define the MARKEDIT_CB the "MARKL:C" will NOT be updated and the callback MARK_CB must return the selection state of the cell. If you do not want to implement the MARK_CB callback then set the "MARKL:C" attribute inside the MARKEDIT_CB callback.
The canvas callbacks ACTION, SCROLL_CB, KEYPRESS_CB, MOTION_CB, MAP_CB, RESIZE_CB and BUTTON_CB can be changed but you should save and call the original definition from inside your own callback, or the matrix will not correctly work. This can not be done in Lua. Use IupConvertXYToPos to convert (x,y) coordinates in the cell position (pos=lin*numcol + col), and you can also use IupTextConvertPosToLinCol to convert pos into lin,col.
See IupCanvas.